To illustrate the point, the video features interviews with individual developers, including Jack, who managed to produce a Roblox hit when he was only 13 years old. It sounds like a microcosm of capitalism, which would be fine (insofar as capitalism is fine, at least) except that, as mentioned, Roblox is geared toward kids, who are generally not known as good decision-makers or money managers. But because many of those teams are organized and operated on other platforms like Discord, they're outside of Roblox's rules and effectively unregulated. And big money, too: One Roblox studio, Toya, raised $4 million in funding after Miraculous RP: Quests of Ladybug & Cat Noir-released in May-became a big hit. Over the years, some of the creations on Roblox have become quite popular, which had the knock-on effect of encouraging ambitious kids to join development teams in pursuit of the next big hit. The new video begins with a breakdown of Roblox itself, which at its core is a development platform rather than a game, but one aimed primarily at kids.
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